Xs Speedway
Track Information

Home

Message Board

Track Info

Race Schedule

Race Results

Points Series

Links

Track Location
City of Visalia parking lot
North East corner of Conyer & Mineral King
Visalia, Ca.

Click here for a map

Are you new to the RC Racing hobby?
If so please take a minute or two to read our "Guide To Proper Turn Marshaling".

About Our Track
August 6, 2007

Our on road course is a temporary track setup using fire hose and plow disc's to minimize damage to the cars. We have an 8" high outer barrier wall made of plywood to help contain runaway nitro's. Timing is by the latest AMBrc system using personal transponders only, we do not have a club set of transponders or any rentals available. You must provide your own transponder in order to be scored. Cars without transponders can still race but they will not be scored. We have a P.A. system and a drivers stand. We use a generator for power and can supply power to most everyone that brings their own cord and power strip. We do not have permanent pit tables so you need to bring your own table and chair.

We setup a different course almost every time we race so there isn't really a "home track advantage". Our courses are usually quite challenging and fun with wide lanes and a straight stretch that is over 100' in length.

The condition of the asphalt at the new Visalia location will provide plenty of traction without the use of VHT, therefore we will no longer be using it and the entry fees will be rolled back to $10/$5.

Track Rules

  1. Do not stop your car or place your car on the track in a high speed area of the track.
  2. Do not drive your car against traffic at any time other than griding up for a start.
  3. Do not repair or make adjustments to your car on the track.
  4. Do not enter the track area if it is not absolutely necessary to do so.
  5. Do not use reverse while racing or practicing.
  6. When your race is over, return your car and radio to your pit area, turn them off and take your turn marshaling position immediately.
  7. Conduct yourself in a sportsman like manner at all times. No yelling at turn marshals or fellow competitors. No cussing or other abusive language should be used at any time. All complaints about fellow drivers or turn marshals are to be lodged with the race director after your race is complete.
  8. If you believe a lap was not counted, do not circle back to the loop. Continue on with your lap and immediately after the finish of your race inform the race director of the suspect lap. Laps can be added or subtracted at any time.
  9. If you inadvertently cut the track, stop in a safe area of the track and allow the cars you passed to regain their position or the time you gained to pass then continue on with your lap. Do not circle back to the place where you cut the track.
  10. Be ready to race when it is your turn.
  11. No open toed shoes or bare feet allowed.
  12. No hot lapping allowed after the finish of a race. Safely stop your car a safe distance from the finish line and remove it from the track as soon as possible.
  13. Nitro cars must be equipped with a muffler at all times. Cars whose mufflers come lose during a race or practice session are to be removed from the race or practice session immediately and shall not return to the track until repairs are made.
  14. No alcoholic beverages allowed.

Our Guide To Proper Turn Marshaling

If you are new to the RC Racing hobby or perhaps you're an old pro that might want to add something to our guide, please take the time to read our guide. Turn marshaling is not difficult and is part of the hobby. If you don't want to do it, find another hobby. When its done properly it makes for a much more enjoyable experience for everyone involved.

Q: - So what is turn marshaling anyway?

A: - Turn marshaling is nothing more than taking your turn at returning a crashed car to the proper position on the track so the driver can continue racing. Below is a list of do's and don'ts to aid you in doing a proper job of turn marshaling.

  • Pay strict attention to your section of track, don't get caught up in watching the racing. You are not a spectator, you are out there to do a job.
  • Do not group up with other marshals. One marshall in a section should be plenty in most cases.
  • Marshal the first crash first. A secondary crash that is closer to you may occur while you are attempting to get to a previous crash. Take care of the second crash after you have taken care of the first one, even if it's directly in your path to get to the first one.
  • Politely explain to someone that wants to engage in conversation with you that you need to stay focused on the task and you will be happy to talk with them after the race is over.
  • Eating, smoking, talking on your cell phone or any other activity that limits your ability to do the job at hand must be avoided.
  • Make sure you don't have items on you that might fall on to the track while you turn marshall. Your shirt pocket(s) should either be empty or securely closed. You should not have tools and such in your pants pockets either.
  • When returning a car to its proper intended course do so with conviction and not hastily. Take the time to point the car in the proper direction of racing. Nothing is more irritating to a driver than to have a turn marshall place their car on the track sideways to the race line. Many times this only leads to more crashing, time wasted and more turn marshaling. Do it right the first time & you only have to do it once.
  • Remain standing and in a ready position while the race is being run. Sitting or squatting slows down your reaction time.
  • Remain at your post until the last car on their last lap has passed your section. Remember the race is not over when the buzzer sounds rather when the last car finishes it's last lap.
  • You are not a mechanic. Do not work on the cars you are marshaling unless the repairs are very simple in nature. Examples might be- pulling a body away from a wheel, snapping a ball cap back on or freeing an antenna post from a wheel well. If the repair is not obvious and simple, quickly remove the car from the track and place it upside down in a safe place. Do not attempt to return it to it's driver as this usually requires you to leave your post. Stalled or dead cars are to be removed from the track in the same manner. Do not attempt to restart a stalled nitro when turn marshaling.
  • Turn marshal from outside the track or off the racing line at all times unless actually righting a crashed car.
  • Be aware of traffic at all times. Do not run out in front of oncoming traffic. Wait until the traffic passes before entering the track.
  • Open toed shoes should be avoided. Proper foot protection can help avoid a painful injury. Sandals, thongs and the like slow your movement. A minimum of tennis shoes should be wore at all times while racing or marshaling.
  • Nitro cars sometimes need to be shut off by a turn marshal. There are 3 methods of doing this. (1)Close off the exhaust. This only works if the muffler and manifold pipe are intact and attached to the engine. (2)Pinch off the fuel line supplying fuel to the carburetor. This usually requires removing the body. (3)Stop the flywheel from spinning. The flywheel can be accessed from the underside of the car with the body in place. Methods 1 & 3 should not be done with the bare hand or foot as serious burns or cuts can result. Therefore sturdy gloves are recommended for marshaling a nitro class race.
  • Do not touch a crashed car until the driver has released the throttle. This does not apply in the case of a run away nitro car.
  • If a hose or plow disc is moved during the race but is not interfering with the racing line, leave it until the race is over.
  • Turn marshals should attempt to keep spectators at a safe viewing distance from the track. 5' for electric cars & 10' for nitro cars is considered a safe distance. Be polite in asking spectators to comply with this. If they do not comply immediately, politely inform them that racing will be stopped and will not continue until they do.